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混响插件DevProAudio REVERSIDE
VST插件格式:
VST3/CLAP
DevProAudio REVERSIDE是双引擎3D空间算法混响插件,独立控制早期反射与尾部混响,依托房间几何实现三维声场定位,搭配多组滤波器、EQ与调制模块,声场层次细腻,既可快速混音也能精细塑造空间声学环境。
翻译:
REVERSIDE
双引擎 3D 空间混响
REVERSIDE 是一款功能强大的双引擎全算法混响器,采用几何驱动的 3D 定位和空间化系统。它结合了独立的早期反射和后期反射引擎,因此您可以分别调整清晰度和混响尾音。将虚拟声源和听众放置在模拟空间中,让房间几何形状影响早期反射场和混响尾音的方向特性。您可以将其用作混响器和定位工具,构建一个连贯的舞台,使多个音轨感觉像是属于同一个环境。音高保持调制系统以及每个引擎的立体声、滤波器和均衡器,使混响效果丰富细腻,避免了常见的音高模糊。如需快速工作,请使用“简易”页面和预设库;如需进行更深入的设计,请打开反射、位置、扩散、滤波器、均衡器和调制等专用编辑页面。
功能:
早期反射引擎
在混响尾音到来之前,即可生成精细的早期反射场,从而映射空间。通过控制室的几何形状、表面吸音以及声源/听众位置来定义空间线索——从紧凑集中的舞台到宽广不规则的房间。专用的小型扩散器增加了额外的散射和密度,从而产生更自然、更少“刻意”的反射效果。
自动模式下最多可模拟 200 次反射,反射次数根据房间几何形状自动计算
房间几何形状提供绝对和相对尺寸模式,可实现精确或比例塑形
形状控制可适应房间不规则性——从完美箱体到杂乱散射的表面
墙体吸收和填充功能,可模拟真实世界的表面材质
距离引起的衰减和频率相关的 MAT(材质)吸收
反射类型选项,提供软/硬相位模式,以实现不同的反射特性
方位角/仰角显示,显示反射的方向分布
3D 处理,提供可选质量模式,可实现精确的早期声场定位
预延迟,提供自由、节奏同步和相对模式
ER 扩散器,可增加散射、密度和扩散效果
3D 空间化和定位
通过独立空间化直达路径、早期反射和后期声场,在三维空间中定位声音。创建沉浸式、逼真的声学场景,其中每次反射的方向特性都与实际声源/听众的几何形状相关,而不仅仅是立体声定位。
在虚拟房间中实现 3D 声源和听者定位,并带有可拖动的交互式显示
直接路径 3D 空间化,带来连贯的外部化效果
3D ER 和 LR 空间化模式,并提供可选的质量级别
方位角和仰角显示,用于可视化反射方向模式
支持空间自动化:可随时间变化的位置、旋转和距离动画
后期反射和尾音设计
丰富的、不断演变的尾音,包含 14 种扩散模型和独特的非指数 EXT(扩展)包络。利用多频带滤波、非对称通道控制和 3D 空间化来塑造衰减,从而营造环绕声场。
14 种扩散模型,打造丰富多样的尾音特性
非指数扩展 (EXT) 包络,实现自然衰减,并可自定义起音/衰减塑形
密度控制,从稀疏清晰的回声到浓郁饱满的云状混响
尾音轮廓的形状和扩展控制——从紧致到宽广开放
每个通道(左/右或中/侧)的衰减塑形,WIDE 模式带来更丰富的深度
独立的左/右扩散器,用于控制尾音密度和渐强效果
迷你扩散器
早期和晚期引擎均包含一个专用的迷你扩散器——实际上使 REVERSIDE 成为一款四引擎混响器。早期引擎扩散器为早期反射添加微延迟散射,带来更自然、更不“刻意”的感觉。左/右扩散器拉伸并增强混响尾音的起音,营造出渐强效果——从门猛然打开到窗帘缓缓拉开。
ER扩散器:散射控制功能可增加微延迟密度,带来更平滑、更自然的早期反射效果
LR扩散器:扩展起音包络,带来更深沉、更渐进的混响效果
每个扩散器均拥有独立的包络,可自定义起音和密度
与主扩散模型协同工作,营造层次丰富、不断演进的音色质感
材质与衰减滤波器
两个独立的 3 段滤波器以截然不同的方式塑造混响的音色特性。材质 (MAT) 滤波器模拟每次反射的频率相关吸收——就像地毯吸收高频而混凝土保持明亮一样——并应用于早期反射。衰减 (DCY) 滤波器控制混响时间在整个频谱上的变化——例如,低音比高音持续时间更长——并应用于后期反射的尾音。双向路由开关允许您将这两个滤波器连接起来,或保持它们独立运行。
MAT 滤波器:频率相关的反射簇吸收(应用于 ER)
DCY 滤波器:频率相关的衰减时间(应用于 LR)——低音和高音可以以不同的速率衰减
双向路由:独立路由、MAT→DCY(真实空间)或 DCY→MAT(创意塑形)
针对不同的 L/R 或 M/S 频率分布,可对每个频段进行空间声像定位
交互式多频段编辑器,带有可拖动分割点、Q 值控制和滤波器预设浏览器
每个引擎的 3 段均衡器
Early 和 Late 引擎的独立 3 段均衡器,可完全控制频率、增益和 Q 值。每个滤波器支持 12/24/36/48 dB/倍频程斜率,以及包括钟形、陷波、搁架、切和带通在内的完整类型。
每个引擎均配备 3 个串联滤波器均衡器
滤波器类型:钟形滤波器、陷波滤波器、搁架式滤波器、切滤波器、带通滤波器
斜率选项:12/24/36/48 dB/倍频程
早期引擎和后期引擎的独立均衡器
每个滤波器均可精确控制频率、增益和 Q 值
主页
主页是混响效果的核心枢纽,所有功能都集中于此。通过三个实时迷你显示屏,您可以一目了然地查看反射、空间位置和混响尾音。核心早期和后期反射控制并排显示,方便快速比较;两个可切换面板让您可以即时访问扩散器、滤波器、均衡器、调制、立体声和混音功能,无需深入菜单。
实时迷你显示屏,用于显示反射、位置和混响尾音——所见即所得
ER 和 LR 控制并排排列,实现快速直观的平衡
可切换的底部面板:一键切换扩散器、滤波器、均衡器、调制、立体声或混音
交互式 3D 位置显示,可拖动声源和监听点
A/B/C/D 记忆槽和参数锁定功能,方便比较和调用设置
预设和颜色主题
从包含数百种声音的音色库开始。出厂预设包含 RumbaCodex 和 Nirto (NSONICS) 的贡献,未来还将添加更多第三方音色库。用户可自定义颜色主题和预设,让您个性化界面。
数百个工厂预设,涵盖房间、大厅、板式混响和实验空间
RumbaCodex 和 Nirto (NSONICS) 贡献了部分预设,未来还将加入更多第三方音色库
支持收藏标记、音色库/文件夹浏览和子预设
用户可自定义 UI 颜色主题,并内置主题预设
简易页面
为了实现快速直观的操作,REVERSIDE 包含一个专用的简易页面,其中显示最基本的控制选项。分层编辑系统让您可以在简易页面进行快速调整,然后在需要更精细的控制时,深入到反射、位置、混响、滤波器、均衡器、立体声、扩散器和调制等专用页面。
触手可及的关键控制:混响时间、大小、预延迟、混音等等
分层编辑:简易页面和主页面是通往高级子页面的中心枢纽
反射、位置、混响、滤波器、均衡器、立体声、扩散器和调制等专用页面
可重写的参数默认值,打造个性化的初始设置
基于预设的工作流程:加载声音,调整几个旋钮,即可完成。
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原文:
REVERSIDE
Dual-Engine 3D Spatial Reverb
REVERSIDE is a versatile dual-engine fully algorithmic reverb with a geometry-driven 3D positioning and spatialisation system. It combines independent Early Reflections and Late Reflections engines, so you can shape clarity and the tail separately. Place a virtual source and listener inside a simulated space, and let the room geometry influence the directional character of both the early field and the reverb tail. Use it as a reverb and as a placement tool to build a coherent stage where multiple tracks feel like they belong to the same environment. A pitch-preserving modulation system plus per-engine stereo, filters, and EQ keep the result rich and detailed without typical pitch smear. For fast work, use the Easy page and the preset library; for deeper design, open the dedicated editing pages for reflections, position, diffusion, filters, EQ, and modulation.
Features:
Early Reflections Engine
A detailed early-reflection field that maps out the space before the reverb tail arrives. Control room geometry, surface absorption, and source/listener positioning to define spatial cues — from tight, focused stages to wide, irregular chambers. A dedicated mini diffuser adds extra scattering and density for more natural, less “calculated” reflections.
Up to 200 reflections with AUTO mode that derives the count from room geometry
Room geometry with absolute and relative size modes for precise or proportional shaping
Shape control for room irregularity — from perfect box to chaotic, scattered surfaces
Wall Absorption and Fill for simulating real-world surface materials
Distance-induced Decay and frequency-dependent MAT (material) absorption
Bounce type options with Soft/Hard phase modes for different reflection characters
Azimuth/Elevation Angle Displays showing directional distribution of reflections
3D processing with selectable quality modes for precise early-field placement
Pre-delay with free, tempo-synced, and relative modes
ER Diffuser for added scattering, density, and diffusion
3D Spatialization & Placement
Position sound in three-dimensional space with independent spatialization of the direct path, early reflections, and late field. Create immersive, realistic acoustic scenes where the directional character of every reflection responds to actual source/listener geometry, not just stereo placement.
3D source and listener placement in virtual room with draggable interactive display
Direct path 3D spatialization for coherent externalization
3D ER and LR spatialization modes with selectable quality levels
Azimuth and Elevation Angle Displays for visualizing reflection direction patterns
Spatial automation-ready: animate position, rotation, distance over time
Late Reflections & Tail Design
Rich, evolving tails with 14 diffusion models and a unique non-exponential EXT (Extended) envelope. Shape the decay with multi-band filtering, asymmetric channel control, and 3D spatialization for enveloping soundfields.
14 diffusion models for varied tail character
Non-exponential EXT (Extended) envelope for natural decay with custom attack/decay shaping
Density control from sparse, audible echoes to a thick, luxurious cloud
Shape and Spread controls for tail contour — from tight to wide and open
Per-channel (L/R or M/S) decay shaping with WIDE mode for extra depth
Independent LR diffuser for tail density and gradual bloom
Mini Diffusers
Both the Early and Late engines include a dedicated mini diffuser — effectively making REVERSIDE a four-engine reverb. The ER diffuser adds micro-delay scattering to early reflections for a more natural, less “calculated” feel. The LR diffuser stretches and densifies the attack of the reverb tail, creating a gradual bloom — from a door slamming open to a curtain slowly drawing back.
ER Diffuser: Scatter control adds micro-delay density for smoother, more organic early reflections
LR Diffuser: extends the attack envelope for a deeper, more gradual reverb bloom
Independent envelopes per diffuser for custom attack and density shaping
Works alongside main diffusion models for layered, evolving texture
Material & Decay Filters
Two independent 3-band filters shape the tonal character of the reverb in fundamentally different ways. The MAT (Material) filter simulates frequency-dependent absorption per reflection — like how carpet soaks up highs while concrete stays bright — and is applied to Early Reflections. The DCY (Decay) filter controls how reverb time varies across the spectrum — for example, bass lingering longer than treble — and is applied to the Late Reflections tail. A bidirectional routing switch lets you link the two or keep them independent.
MAT filter: frequency-dependent absorption per reflection cluster (applied to ER)
DCY filter: frequency-dependent decay time (applied to LR) — bass and treble can fade at different rates
Bidirectional routing: independent, MAT→DCY (realistic spaces), or DCY→MAT (creative shaping)
Per-band spatial panning for different L/R or M/S frequency profiles
Interactive multi-band editor with draggable split points, Q control, and filter preset browser
Per-Engine 3-Band EQ
Independent 3-filter EQs for Early and Late engines with full control over frequency, gain, and Q. Each filter supports 12/24/36/48 dB/oct slopes and a complete set of types including bell, notch, shelf, cut, and band-pass.
Per-engine 3-filter EQ in series
Filter types: bell, notch, shelf, cut, band-pass
12/24/36/48 dB/oct slope options
Independent EQ for Early and Late engines
Precise frequency, gain, and Q control per filter
Main Page
The Main page is the central hub where the entire reverb comes together. See the reflections, spatial position, and reverb tail at a glance through three live mini displays. Core Early and Late Reflection controls sit side by side for fast comparisons, while two switchable panes give instant access to diffusers, filters, EQ, modulation, stereo, and mixing — no menu diving required.
Live mini displays for reflections, position, and reverb tail — see what you hear
ER and LR controls placed side by side for fast, intuitive balancing
Switchable bottom panes: one click to diffusers, filters, EQ, modulation, stereo, or mix
Interactive 3D position display with draggable source and listener points
A/B/C/D memory slots and parameter locks for comparing and recalling settings
Presets & Color Themes
Start from a library with hundreds of sounds. Factory content includes contributions from RumbaCodex and Nirto (NSONICS), with more third-party libraries planned. User-adjustable color themes with included presets let you personalize the interface.
Hundreds of factory presets covering rooms, halls, plates, and experimental spaces
Contributions from RumbaCodex and Nirto (NSONICS) with more third-party libraries planned
Favorite marking, bank/folder browsing, and sub-preset support
User-adjustable UI color themes with included theme presets
Easy Page
For fast, intuitive operation, REVERSIDE includes a dedicated Easy page that surfaces the most essential controls. The layered editing system lets you stay on Easy for quick tweaks, then dive deeper into dedicated pages for reflections, position, reverb, filters, EQ, stereo, diffusers, and modulation when you need more control.
Essential controls at your fingertips: reverb time, size, pre-delay, mix, and more
Layered editing: Easy and Main pages act as hubs to advanced sub-pages
Dedicated pages for Reflections, Position, Reverb, Filters, EQ, Stereo, Diffusers, and Modulation
Rewritable parameter defaults for personalized starting points
Preset-based workflow: load a sound, tweak a few knobs, done
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