Strymon NightSky Plugin v1.0.1_WIN-R2R

图片[1]_Strymon NightSky Plugin

混响插件Strymon NightSky Plugin
VST插件格式:
VST3/AAX

Strymon NightSky是一款算法混响插件,其核心具备可变处理速率,允许实时调整混响空间的音高与尺寸,并结合合成器风格的滤波、Shimmer泛音调制及步进音序功能,为实验性声音设计提供强大平台。

翻译:
扭曲时空。
忘掉你对混响的固有认知,准备好以全新的方式体验氛围音效。

使用 NightSky 插件,你只需几个音符即可创造出广阔的音景,并通过类似合成器的滤波器扫描,对混响尾音进行音高和泛音操控。它从根本上改变了混响世界的可能性,每一次旋钮的转动都能带来全新的声音灵感。

伪装成混响插件的混响合成器。
NightSky 的底层实际上是一个混响合成工作站,也是一个强大的实验性声音设计平台。该插件让你能够实时连续地控制混响的基本构成要素,从而操控你自己的现实。

使用 NightSky,你可以控制混响核心的音高、处理速率和大小,还可以塑造泛音结构,并使用具有多种调制波形的类似合成器的共振滤波器。

世上绝无仅有。

时空法则已被改写。
曲速核心混响
NightSky 的混响核心采用可变处理速率,不仅可以改变混响的大小,还可以改变其音高。音高的变化可以是完全平滑的,也可以量化为各种不同的音阶,从而彻底改变您的音轨。

谐波雕琢工具
NightSky 还包含一系列工具,可为输出增添更多复杂性。使用 Shimmer 功能,通过可选择的音程来改变谐波结构。添加 Glimmer 功能,动态增强谐波频谱。提高 Drive 功能,生成饱和和过载的谐波,然后使用可变共振低通滤波器来雕琢整体声音。

声音设计:
灵感
为了实现与众不同的混响效果,我们首先创建了可变速率核心。
一旦这些功能整合完毕,我们意识到 NightSky 需要一套配套工具,于是便开发出了功能齐全的调制部分、四极共振滤波器以及用于控制混响谐波结构的工具。

纹理
NightSky 提供三种截然不同的混响纹理可供选择:稀疏、密集和扩散。
稀疏纹理产生的反射彼此之间足够远,可以清晰地分辨出来,因此连奏音符能够保持饱满,并保持声场的清晰度;而断奏音符则会触发独立的回声,非常适合用于声音设计和特效。
密集纹理是一种平滑的混响,响应迅速,与板式混响在音色上有一些相似之处。
扩散纹理能够营造出一种缓慢增强的氛围感,非常适合用于环境音效、渐强音效和反向音效。这种纹理能够分解瞬态信号并将其随时间扩散,从而产生一种渐强渐弱的效果。

大小/音高
此设置控制混响核心的大小和音高。
改变混响的大小和音高会改变反射的密度和整体响应,同时确保处理音频的完整性。
因此,您可以轻松地移调和调制混响信号,从而开启无限可能。

闪烁效果
闪烁效果起源于 20 世纪 80 年代,它将数字混响和音高转换器结合使用。NightSky 的闪烁音色由混响信号本身精心打造,呈现出引人入胜的特性和美感。
使用八度下移设置时,会让人联想到深沉低沉的弦乐氛围;而使用八度上移设置时,则会营造出空灵缥缈的质感。此外,在八度之间还有其他相关的音程,可以以不同的方式改变混响的谐波成分。
Shimmer 处理可以应用于两个不同的位置:仅在混响输入端应用,或在混响核心内部应用,使混响尾音衰减时音调持续上升或下降。

Glimmer
Glimmer 的“高”设置会增强高频谐波,营造出朦胧梦幻的氛围。
切换到“低”设置后,Glimmer 会增强低频谐波,改变感知到的谐波结构,并创造出神秘的合成器音色。

驱动
“驱动”功能会生成饱和过载的谐波,这些谐波既可以响应核心的输入信号,也可以以交互的方式动态地扭曲混响的输出。
当“驱动”应用于输入端时,会根据输入信号生成失真谐波,因此您可以根据发送到插件的音频类型,动态地“控制”进入混响核心的失真。
当“驱动”应用于输出端时,它就像一个软削波限制器,能够动态地响应混响复杂的衰减。
这可以引入有趣的失真立体声声像效果,因为立体声图像两侧的反射振幅可能会超过或低于产生明显失真所需的振幅。
“驱动”部分产生的谐波复杂性非常适合通过低通滤波器进行进一步的声音雕琢。

滤波器
NightSky 插件配备了一个经过精心调校的 4 极 24dB/倍频程低通滤波器,其共振量可调,可为混响输出带来美妙的合成器般滤波器扫频效果。
该滤波器能够有效地塑造驱动部分的失真特性,与调制部分配合使用时,更能展现混响合成的强大功能。
该部分还可以设置为高切滤波器,用于去除再生核心中的高频成分,从而产生一种随着衰减而逐渐变暗的混响效果。
音调部分还包含一个独立的低切滤波器,可用于去除输出端和混响核心中的低频成分。

调制
NightSky 的调制部分可让您为声音添加动态效果,从而创造出具有空灵质感的不断演变的音色,或自信地探索实验性的声音设计领域。
您可以使用一系列不同的波形来调制您选择的目标,包括三角波、方波、斜坡波、锯齿波、随机波和包络波。
您可以调制混响核心内的延迟线,或者调制延迟的大小/音高。或者,为了获得类似合成器的声音,您可以调制共振低通滤波器。
此外,还有侧链选项,可以使用外部信号来触发 NightSky 的调制包络。

保持
“保持”按钮有两种模式:无限和冻结。
无限:将混响设置为无限持续,您演奏的每个新音符都会添加到混响信号中。
冻结:将混响设置为无限延音,并且允许在延音之上添加新音符,而不会将其添加到混响中。
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原文:
Warp Space and Time.
Forget what you know about reverb, and prepare to experience ambience in a completely new way.

With the NightSky plugin, you can create vast soundscapes from just a few notes, and apply pitch and harmonic manipulation to your reverb tails with synth-like filter sweeps. It fundamentally changes what’s possible in the world of reverb, bringing new sonic inspiration with every twist of a control.

Reverberant Synthesis Disguised As A Reverb Plugin.
Underneath the hood, NightSky is actually a reverberant synthesis workstation and a powerful platform for experimental sound design. Giving you real-time continuous control of the fundamental building blocks of reverberation, the plugin allows you to manipulate your own reality.

With NightSky you can control the pitch, processing rate and size of the reverb core, as well as shaping the harmonic structure and utilizing a synth-like resonant filter with multiple modulation wave shapes.

There is no other plugin like it, anywhere.

The Rules of Space and Time Have Been Rewritten.
Warp Core Reverb
NightSky uses a Variable Process Rate for its reverb core, which allows you to not only change the size of the reverb but the pitch of it as well. The changes in pitch can be completely smooth or they can be quantized to a variety of different musical scales, resulting in a complete transformation for your tracks.

Harmonic Sculpting Machine
NightSky also includes a suite of tools to add even more complexity to the output. Use Shimmer to shift the harmonic structure by selectable musical intervals. Add Glimmer to dynamically enhance the harmonic spectrum. Turn up the Drive to generate saturated and overdriven harmonics, and then sculpt the overall sound with the variable-resonance low pass filter.

Sound Design:
Inspiration
With a desire to achieve something very different with reverberation, we started by creating the variable rate core.
Once that came together, we realized that NightSky would need a suite of complementary tools, which led to a full-featured modulation section, a 4-pole resonant filter and tools to control the reverb’s harmonic structure.

Texture
There are three distinct reverb textures to choose from: Sparse, Dense and Diffuse.
The Sparse texture creates reflections that are far enough apart that they are audibly distinct from one another, so legato notes remain lush and keep the sound field clear, while staccato notes trigger individual echoes in a way that is perfect for sound design and special effects.
The Dense texture is a smooth reverb with an instantaneous feel to the response, sharing some sonic similarities with a plate reverb.
The Diffuse texture creates a slow-building atmospheric wash that is perfect for ambient, swell and reverse-like sounds. This texture deconstructs transients and spreads them over time, creating a blooming effect.

Size/Pitch
This controls the Size and Pitch of the reverb’s core.
Changing the size and pitch of the reverb changes the density of the reflections and the overall response, all while safeguarding the integrity of the audio being processed.
As a result you can easily transpose and modulate the reverberated signal, which opens a whole new world of possibilities.

Shimmer
Shimmer effects were pioneered in the eighties, using digital reverbs and pitch shifters in tandem. NightSky’s Shimmer voice is carefully created from the reverberated signal itself, generating intriguing characteristics and beauty.
Deep and low ambient string sections come to mind when using the octave down setting, while spacey and ethereal textures are created using octave up. There are also other relevant intervals in between the octaves for shifting the harmonic content of the reverb in different ways.
The Shimmer processing can be applied in two different places: at the reverb input only, or from within the reverb core for ever-ascending or descending pitches as the reverb tail decays.

Glimmer
Glimmer’s High setting accentuates higher-frequency harmonics, creating a washy and dreamy ambience.
Switched to the Low setting, Glimmer enhances lower frequency harmonics, altering the perceived harmonic structure and creating mysterious synth-like textures.

Drive
The Drive feature generates saturated and overdriven harmonics that can either react to the core’s input signal, or dynamically distort the reverb’s output in an interactive way.
When Drive is applied at the input, distorted harmonics are generated based upon the input signal, so you can dynamically “play” the distortion going into the reverb core with the kind of audio that you’re sending to the plugin.
Placed at the output, Drive acts like a soft-clipped limiter, reacting dynamically with the complex decay of the reverb.
This can introduce interesting distorted stereo panning effects, as reflections on either side of the stereo image can exceed or fall short of the amplitude necessary to generate noticeable distortion.
The harmonic complexity created by the Drive section is perfectly suited for additional sonic sculpting via the low pass filter.

Filter
The NightSky plugin features a beautifully-tuned 4-pole 24dB/octave low pass filter with selectable resonance amount for gorgeous synth-like filter sweeps of the reverb output.
This filter is highly effective at shaping the distortion characteristics from the Drive section, and when used in conjunction with the Modulation section it reveals the inspiring power of reverberant synthesis.
The section can also be set to operate as a high cut filter to remove high frequencies from the regenerating core, which can create a reverb that gets darker as it decays.
The TONE section also includes a separate low cut filter that you can use to remove low end both at the output and within the reverb core.

Modulation
NightSky’s Modulation section allows you to add motion to your sounds, allowing you to create evolving textures with an ethereal quality or tread confidently into the waters of experimental sound design.
A suite of different waveforms can be used to modulate your choice of targets, including Triangle, Square, Ramp, Saw, Random and Envelope.
Modulate the delay lines within the reverb core, or the size/pitch instead. Or, for very synth-like sounds, you can modulate the resonant low pass filter.
There are also sidechain options for using an external signal to trigger NightSky’s modulation envelopes.

Hold
The Hold button has two modes: Infinite and Freeze.
Infinite: sets reverb to continue infinitely, with each new note that you play adding to the reverb signal.
Freeze: sets the reverb to deliver infinite sustain and allow new notes on top of the sustain without them being added to the reverb.

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