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混响插件Fiedler Audio Spacelab Ignition
VST插件格式:
VST3/AAX
翻译:
Spacelab Ignition——开启沉浸式混响的未来。
适用于任何数字音频工作站 (DAW) 的高端沉浸式混响
无论您是为电影/视频、广播、游戏还是 VR/AR 制作音乐或混音,Spacelab 都能以革命性的新方式,将所有音轨置于合适的声学视角。Spacelab 不仅仅是混响,不仅仅是声像,也不仅仅是空间音频。它将这三者完美地融合在一个插件中,因为它们天生就应该融为一体。
无与伦比的音质
Spacelab 的沉浸式混响算法由著名的 Fraunhofer IIS(MP3 的发明者)开发,其音质堪比市面上顶级混响。超逼真的空间感和饱满而清晰的衰减效果,适用于任何大小的房间。
几乎任何格式
Spacelab Ignition 适用于任何扬声器布局,从立体声到 3D 全景声。如果您的布局不在丰富的输出预设列表中,您可以创建一个符合您需求的布局。卓越的双耳算法让您能够聆听任何扬声器布局,并将其渲染到耳机上。
杜比全景声 (Dolby Atmos) 的首选混响
作为唯一一款可直接连接到任何数字音频工作站 (DAW)(即使是纯立体声数字音频工作站)上的杜比全景声 (Dolby Atmos) 作曲家 (Composer) 的混响插件,Spacelab 在众多混响插件中脱颖而出。只需单击一下,即可将混响渲染到任何扬声器布局,用于您的杜比全景声 (Dolby Atmos) 混音,Spacelab 音源即可在杜比全景声 (Dolby Atmos) 中成为动态对象。
基于对象的天堂
Spacelab Ignition 最多可处理 24 个输入,并可渲染到最多 24 个通道的任意扬声器布局。输入会成为虚拟房间中的对象,并且可以放置在听众周围的任何方向(全方位)。听众在四处移动时可享受 3 个自由度。
每个声源都是独一无二的
真实环境中的每个物体都有其独特的位置相关早期反射模式,这增强了其空间感。 Spacelab 将沉浸式混响渲染提升到一个新的水平,它能动态地将这种效果融入所有物体,即使在移动时也是如此,这是其他任何混响插件都无法实现的功能。
主要特点:
超逼真的房间模拟,从小型音箱到大型场地
任意扬声器布局,从单声道到球形3D音频,最多可容纳24个扬声器
混响时间可在9个频段独立调节
每个物体的早期反射模式根据其位置而不同,并在空间中移动时不断变化
最多24个输入(物体),使用Spacelab Beam插件可绕过DAW的路由限制
球形双耳声道器,监听直通并用于耳机制作
基于距离渲染物体运动和相应的混响变化
动态自动化,简化数百个参数的复杂自动化
使用扬声器布局编辑器创建单独的扬声器布局
经典模式用于发送/返回操作/对象模式用于基于对象的混音
3D声像:
在虚拟房间中将物体放置在听众周围
3D视图,可最佳地概览物体的排列
听众具有3个自由度
每个声源的独立干湿分布和扩散
杜比杜比全景声 (Dolby Atmos):
直接集成到我们的杜比全景声 (Dolby Atmos) 创作器工作流程
MPEG-H:
使用可选的 MPEG-H 导出器,以 MPEG-H 制作格式导出您的作品
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原文:
Spacelab Ignition—–Enter the future of immersive reverb.
Highend immersive reverb on any DAW
Whether you produce music or mix for film/video, broadcast, games or VR/AR, Spacelab opens up a revolutionary new way of putting all of your tracks into the right acoustic perspective. Spacelab is more than just reverb, more than just panning and more than just spatial audio. It combines these three into one plugin because they naturally belong together.
Unrivalled sound quality
Developed at the famous Fraunhofer IIS, the inventors of MP3, the immersive reverb algorithm of Spacelab is sonically on par with the top tier of reverbs on the market. Ultra realistic spatial impression and a lush but crystal clear decay are available for any given room size.
Really any format
Spacelab Ignition delivers on any given speaker layout, from stereo to 3D full sphere. If your layout is not among the extensive output preset list, you can create one fitting your needs. A superb binaural algorithm enables you to listen to and render any speaker layout onto your headphones.
The goto reverb for Dolby Atmos
Being the only reverb plug-in which directly connects to the Dolby Atmos Composer on any DAW (even stereo only DAWs), Spacelab stands out among all other reverbs. Render reverb to any speaker layout for your Dolby Atmos mix and Spacelab sources can become dynamic objects in Dolby Atmos with one simple click.
Object based heaven
Spacelab Ignition is capable of processing up to 24 inputs and can render to arbitrary speaker layouts of up to 24 channels. The inputs become objects in the virtual room and can be placed around the listener in any direction (full sphere). The listener itself enjoys 3 d.o.f. while moving around.
Every source is unique
Every object in a real environment has a unique position depending pattern of early reflections which adds to it’s spatial perception. Spacelab takes immersive reverb rendering to the next level by incorporating this effect dynamically for all objects, even while moving around, a feature not to be found in any other reverb plug-in.
Key Features:
Ultra realistic room simulation, from small boxes to huge venues
Arbitrary speaker layouts, from mono to full sphere 3D-audio, with up to 24 speakers
Reverb time separately adjustable on 9 frequency bands
Individual early reflection pattern for each object depending on its position, continuously changing when moving through space
Up to 24 inputs (objects), using the Spacelab Beam plugin to bypass routing limitation of your DAW
Full sphere binauralizer, monitor through and produce for headphones
Distance-dependent rendering of object motion and corresponding reverb changes
Dynamic automation for simplifying complex automation of hundreds of parameters
Create individual speaker layouts with the speaker layout editor
Classic mode for send/return operation / Object mode for object based mixing
3D panning:
Position your objects around the listener in the virtual room
3D-view for best overview of your object arrangement
Listener with 3 degrees of freedom
Individual dry/wet and spread for each source
Dolby Atmos:
Direct integration into our Dolby Atmos Composer workflow
MPEG-H:
Export your work in the MPEG-H production format using the optional MPEG-H Exporter
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